The crime genre in the video game world is really just relegated to one of two extremes — Grand Theft Auto or Saint’s Row. You could throw in a little bit of Scarface in for your taste, but that didn’t go over as well as the video game adaptation of Francis Ford Coppola’s The Godfather.
With a fully customizable character and the chance to rise through the ranks to become the “don,” Paramount Pictures and EA is hoping to build on their successes with its upcoming release of The Godfather II (February 2009). While the game’s debut never gave you a true sense of being a crime lord who has to deal with the consequences of your actions, the sequel promises to change that lack of control with a game that lets you run “the family business” with a mixture of gangland action and chess-like strategy.
For what’s been talked about so far, Godfather II allows players to act like a mobster, but instills the belief that to succeed – you must think like a Don. Developers spent a lot of time tweeking the graphics and although The Urban Daily is waiting on that final build for an in-depth review, gamers will be happy to know that elements from the previous game like the extortion maneuvers, pressure tactics and executions that you could commit are back and much more visceral.
But true to Coppola and Mario Puzo’s vision of The Godfather, you get a chance to control and make decisions for your family once you’re the head dog in charge. While you recruit new solders, choose businesses to take over and explore the open-world environment, all of your actions have consequences and foes are salavating at the thought of taking your empire as each move you make is inherently connected to another.
When more breaks about Godfather II, The Urban Daily will be right there to give you that review to let you know about everything you need to know!
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